Today I Learned How to Create Custom NUnit Constraints - Part 1: Creating the Constraint

NUnit has has built in constraints for most the tests you will need to write so there is no need to create your own.  End of blog post.

OK, that was a bad joke.  The first step in creating a NUnit custom constraint is to read the documentation.  That’s it.  End of blog post.

Not as funny as the first time?  Not funny at all?  I won’t use that joke again.  But you did read the documentation right?  OK, good.

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Today I Learned How to Run NUnit Tests for a .NET Core Project in TeamCity

In TeamCity you can’t use the usual NUnit Runner to run .NET Core unit tests.  At least I couldn’t get it to work.  I’m sure this will be fixed in the future but for now the below works for me.  I got lots of inspiration from this TeamCity blog post.

For this example I’ll use the NConstraints project.  It contains a .NET Standard project (SaturdayMP.Constraints) that we want to test and two .NET Core Test projects (SaturdayMP.Constratints.Test and TestClient).

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Notes: Upgrade NUnit.Xamarin to NUnit 3.8.1

The notes I took when trying to upgrade the NUnit Xamarin project to NUnit 3.8.1.  The reason I did this was to fix issue #87.  When I try to us NUnit Xamarin on another project it fails with the following error:

 
D/Mono ( 2233): Assembly Loader probing location: 'System.Runtime.Loader'. 
F/monodroid-assembly( 2233): Could not load assembly 'System.Runtime.Loader' during startup registration. 
F/monodroid-assembly( 2233): This might be due to an invalid debug installation.

Remember these are just notes and lack the polish [what polish? –Ed] of my other technical articles.

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Today I Learned How to Create a Xamarin iOS Binding for Objective-C Libraries - Part 4 The Actual Binding

This is the 4th and final part about incorporating an objective-c library in Xamarin.  In my case I’m binding BEMCheckBox.  In part 3 we used Sharpie to create a C# interface for the BEMCheckBox.  In this post we will show how to use that interface. Finally you can find a working example of BEMCheckBox in Xamarin iOS here.

First take the APIDefinitions.cs and Structs.cs files in a location accessible to Visual Studio.  Also take the BEMCheckBox.framework folder and move this location accessible to Visual Studio.  For me this means moving the files to my Windows computer.

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Today I Learned How to Create a Xamarin iOS Binding for Objective-C Libraries - Part 3 Using Sharpie to Create Binding Interface

This is the 3rd part about using the BEMCheckBox, an Objective-C library, in Xamarin.  Part 1 described how to compile the BEMCheckBox library using Xcode.  Part 2 showed how to combine the multiple libraries we compiled from Part 1 into one library.  In this part I’ll describe how to use Sharpie to create the C# API interface.

Sharpie is a tool that reads the header files in the BEMCheckBox framework and extract a C# interface.  We could create the interface manually but it’s easier if we let technology do some of the work for us.  Don’t worry about this job being replaced by a robot as we will have to manually edit the file after it’s generated, at least for BEMCheckBox.  Download the sharpie tool here and read more about the sharpie here.

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